![]() I figured I would end up stuck in the ground but when I loaded up the map I wasn't stuck and the zombies were all working properly again. I will say that the one that did work ended up having the player spawn rectangle going slightly through the ground. If youre interested in extracting Models. that Treyarch didnt/couldnt provide with the Call of Duty: Black Ops 3 Mod Tools. Open rootdocsmodtoolsbo3scriptapifunctions. ![]() A list of engine functions and their functionality is listed in the provided documents for the mod tools. ![]() Could be wrong, I was trying every combination I could. HydraX is an asset decompiler for Call of Duty: Black Ops 3 I have been working on since March of 2018, its aim is to accurately decompile more specialized and specific files such as AI files, tables, etc. (This is specific to BO3.) engine function: these are predefined functions written in gsc/csc code. If I remember correctly I had those two UNselected before hitting the button that lowers the object to the ground. There are two buttons next to it, one is a downward arrow pointing at a slanty line, the other is a "0" with a line through it (something like that). A collection of scripts and a handy wiki for anything related to mod tools, with a main focus on Zombies. What finally fixed it was selecting the player spawn (tall red rectangle thing) and hitting the button on the top of the application that places whatever is selected on the ground. A collection of scripts and a handy wiki for anything related to mod tools, with a main focus on Zombies. I guess when I did this I also lowered the ground around the player spawn box so that it was slightly hovering above the actual ground. It is a top secret research base set in the Arctic. I ended up deforming the entire ground area of my map as it is an outside area (in the woods) so I made it all slightly hilly. Some images from Frigid, a BO3 zombies custom map made by myself with the BO3 Mod Tools (Radiant Black). Not promising it'll work for everyone but it fixed it for me. I was having this issue and couldn't find an answer anywhere so I thought I'd pass this along. When making a zm map if your zombies are spawning into the map and than just standing in a group and not coming after you (or, for the ones that go for a barricade first, if they spawn, rip down the barricade, climb through than glitch back behind the barricade) check your player spawn point (tall red rectangle with, I think, 8 small boxes attached to it)
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